31 std::vector<std::string>& joint_names,
32 pinocchio::GeometryModel &collision_model)
35 const std::string robot_env_evaluator_path = ROBOT_ENV_EVALUATOR_PATH;
36 const std::string robot_path = robot_env_evaluator_path +
"robots";
37 const std::string urdf_filename = robot_env_evaluator_path +
"/robots/panda_description/urdf/panda.urdf";
38 const std::string srdf_filename = robot_env_evaluator_path +
"/robots/panda_description/srdf/panda.srdf";
41 pinocchio::Model model_original;
42 pinocchio::urdf::buildModel(urdf_filename, model_original,
false);
43 std::vector<pinocchio::JointIndex> joints_to_lock = {8, 9};
44 Eigen::VectorXd lock_positions(9);
45 lock_positions << 0, 0, 0, 0, 0, 0, 0, 0.03, 0.03;
46 pinocchio::buildReducedModel(model_original, joints_to_lock, lock_positions, model);
49 ee_name =
"panda_hand_tcp";
51 joint_names.push_back(
"panda_joint1");
52 joint_names.push_back(
"panda_joint2");
53 joint_names.push_back(
"panda_joint3");
54 joint_names.push_back(
"panda_joint4");
55 joint_names.push_back(
"panda_joint5");
56 joint_names.push_back(
"panda_joint6");
57 joint_names.push_back(
"panda_joint7");
60 pinocchio::urdf::buildGeom(model, urdf_filename, pinocchio::COLLISION, collision_model, robot_env_evaluator_path);
61 collision_model.addAllCollisionPairs();
62 pinocchio::srdf::removeCollisionPairs(model, collision_model, srdf_filename);
63 collision_model.geometryObjects[0].disableCollision =
true;
64 collision_model.geometryObjects[1].disableCollision =
true;
65 collision_model.geometryObjects[2].disableCollision =
true;
66 collision_model.geometryObjects[9].disableCollision =
true;
67 collision_model.geometryObjects[10].disableCollision =
true;
68 collision_model.geometryObjects[11].disableCollision =
true;
69 collision_model.geometryObjects[12].disableCollision =
true;
70 collision_model.geometryObjects[13].disableCollision =
true;
71 collision_model.geometryObjects[14].disableCollision =
true;
72 collision_model.geometryObjects[15].disableCollision =
true;
73 collision_model.geometryObjects[16].disableCollision =
true;
78 std::vector<std::string>& joint_names,
79 pinocchio::GeometryModel &collision_model)
82 const std::string robot_env_evaluator_path = ROBOT_ENV_EVALUATOR_PATH;
83 const std::string robot_path = robot_env_evaluator_path +
"robots";
84 const std::string urdf_filename = robot_env_evaluator_path +
"/robots/panda_description/urdf/panda.urdf";
85 const std::string srdf_filename = robot_env_evaluator_path +
"/robots/panda_description/srdf/panda.srdf";
88 pinocchio::Model model_original;
89 pinocchio::urdf::buildModel(urdf_filename, model_original,
false);
90 std::vector<pinocchio::JointIndex> joints_to_lock = {8, 9};
91 Eigen::VectorXd lock_positions(9);
92 lock_positions << 0, 0, 0, 0, 0, 0, 0, 0.03, 0.03;
93 pinocchio::buildReducedModel(model_original, joints_to_lock, lock_positions, model);
96 ee_name =
"panda_hand_tcp";
98 joint_names.push_back(
"panda_joint1");
99 joint_names.push_back(
"panda_joint2");
100 joint_names.push_back(
"panda_joint3");
101 joint_names.push_back(
"panda_joint4");
102 joint_names.push_back(
"panda_joint5");
103 joint_names.push_back(
"panda_joint6");
104 joint_names.push_back(
"panda_joint7");
107 pinocchio::urdf::buildGeom(model, urdf_filename, pinocchio::COLLISION, collision_model, robot_env_evaluator_path);
108 collision_model.addAllCollisionPairs();
109 pinocchio::srdf::removeCollisionPairs(model, collision_model, srdf_filename);
110 collision_model.geometryObjects[0].disableCollision =
true;
111 collision_model.geometryObjects[1].disableCollision =
true;
112 collision_model.geometryObjects[2].disableCollision =
true;
113 collision_model.geometryObjects[9].disableCollision =
true;
114 collision_model.geometryObjects[10].disableCollision =
true;
115 collision_model.geometryObjects[11].disableCollision =
true;
116 collision_model.geometryObjects[12].disableCollision =
true;
117 collision_model.geometryObjects[13].disableCollision =
true;
118 collision_model.geometryObjects[14].disableCollision =
true;
119 collision_model.geometryObjects[15].disableCollision =
true;
120 collision_model.geometryObjects[16].disableCollision =
true;
123 collision_model.geometryObjects[6].disableCollision =
true;
124 collision_model.geometryObjects[7].disableCollision =
true;
125 collision_model.geometryObjects[8].disableCollision =
true;